Potion, uncommon
A character that drinks from this vial must make a DC 10 Charisma saving throw as images of horror overwhelm their mind. On a failure, the character has visions of terrible calamities such as rotting flesh, crumbling edifices, and political speeches. This trauma imposes disadvantage on initiative rolls. On a successful save, these visions put the character on edge, granting advantage on initiative rolls. Either effect lasts until the end of the character’s next long rest.
Notes: Blue Liquid, Consumable, Cursed
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