The sword is a soot blackened metal, though your not sure of the alloy. Huiluhadd gave it to you as a gift, telling you it's name is Ancal-Zir and that it is from the age of the Olithian Empire. You can use a bonus action to speak this magic sword's command word, (Zir), causing flames to erupt from the blade in runic patterns. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Additionally this weapon has the +2 property. Furthermore, once a day you may heal 1(d10 + the mental stat of your choice) hit points as a bonus action.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Fire, Bonus: Magic, Can only be attuned to by someone who can derive a pleasure from hurting others., Damage, Combat, Heavy, Two-Handed, Graze
Comments