Long before Barovia was the dark twisted land it is today, there was a group of deadly assassins. To most there name, or even there existence was unknown, except to the elite class. The Ba'al Verzi would come to become know as the most successful secret organization in all of Barovia. The daggers they carry were a badge of loyalty, and commitment as the sheath they carried them in were crafted from there own flesh. The organization cursed every weapon that was given out to insure the success of each member. When a member failed they had an oath to turn the blade on themselves, as if they waited 48 hours after drawing the blade and would do it for them, most former member have said that the self sacrifice was as much out of loyally as it is fear for the curse.
The Ba'al Verzi no longer exist, but others have tried to copy was the organization was, the glory of the Ba'al Verzi is forever lost to time.
The dagger You have a +2 bonus to attack and damage rolls made with this magic weapon.
Magicked Blade. This dagger ignores nonmagical worn armor that isn’t adamantine.
Improved Critical. Your attacks while wielding this dagger score a critical hit on a roll of 19–20, and any critical hit is made with 3 times as many dice rather than the normal double amount of dice.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: killing a creature with the dagger, Finesse, Light, Thrown, Nick
Previous Versions
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Coming Soon
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