The Bane of Orcus is a sentient sword which was created to prevent the rise of Orcus. However, the wielding of this longsword comes at a great price to the wielder. Whilst imbuing the individual with great strength and power it also costs them 1hp each day they wield it. Upon picking up the longsword the individual must make a constitution saving through (10). On a successful throw they can choose if they want to keep or give the sword away. On a failed through they will want to keep and wield it and won't be dissuaded.
When faced with a blood lock the sword has the ability to overwhelm the wielder (intelligence saving throw 12+). On a failed throw the sword will be able to make decision on behalf of it's wielder for (d4)hours. This can often result in it trying to cut those around the wielder.
When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Necrotic, Bonus: Temporary Hit Points, By any fighter class or necromancer, Healing, Damage, Combat, Versatile, Sap
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