Wondrous Item, uncommon

A creature hit by this ammunition must succeed on a DC 12 Constitution saving throw, as the arrowhead fragments into the targets body. Until the target saves it suffers 1d6 points of damage. At the end of each of its turns, the target can make another Constitution saving throw.

A DC 13 Wisdom (Medicine) check or magical healing will stop the bleeding. Multiple instances of bleeding do not stack. A critical hit does not multiply the bleed damage. Creatures that do not have blood (such as plants and constructs) are immune to the bleed damage dealt by this weapon.

Notes: Damage

Item Tags: Damage

ConnorP

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