Weapon (greataxe), uncommon (requires attunement by a STR +4)

"Observing the prey is fine if you have time, but sometimes you learn more in a few seconds of intense battle than in a whole day following a track"
-Thunk el barbaro

1d12 slashing damage. Heavy, two-handed

The labyrinth axe gives the wearer +1 to attack and damage rolls made with it.

Blood Augury: Once a day and whenever you've damaged a creature, you can use the power of the ax to make a pattern form from the blood staining the weapon. The stain that forms reveals some information about the injured creature, its guard, its customs or other information about that creature or others like it in the vicinity. The information always appears forming a pattern or a similar blob similar to a drawing at the discretion of the game director.

 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Slashing, Bonus: Strength Attacks, Bonus: Strength Ability Checks, STR +4, Heavy, Two-Handed, Cleave

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8/20/2020 1:58:51 AM
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Darckujan

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