This weapon is one of the most unique of its kind. It is known to be a spearsword or a spearstaff. The weapon's blade is the same size as the hilt itself, granting the wielder the ability to make great power attacks in close range, but have the ability to reach like a spear.
The blade is made out of obsidian, with a slight translucence. There is platinum filigree embroidered along the blade and gaps in the blade. The blade shape is that of a leaflet style. The material of the blade, though made of obsidian is stronger than that of adamantium; the strongest metal currently known. The blade is practically indestructible.
The hilt of being the same length of the blade. The hilt guard has carved celtic knot embroidered in platinum.
The rest of the handle/stave part is solid adamantium but has platinum colorization.
The gap of the blade procures a sphere of energy based on the current spell or energy being wielded by the wielder. Due to the blades translucence, the color tinge of the blade colorization also slightly alters to the school of magic or energy being used.
Due to the length of the weapon, it is considered to have the "reach" property. The reach allows the wielder to strike an enemy or creature within 10ft, rather than the traditional 5ft.
Upon attunement of the weapon, the wielder gains the ability to empower the weapon every time that a spell is cast. The weapon will automatically increment a 1d8 of the chosen casted spell or ability that was used. The amount of d8's used increments per spell level. (Example: If the wielder casts thundering smite against a foe at 3rd level, 2d8 additional damage dice is granted (above the first level casted)).
The wielder gains +3 to their ability checks and +2 to hit and damage upon attunement.
Special:
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- The weapon holds the ability to launch a wave of energy according to the wielders choice, 10 charges per long rest. Each charge consists of 1d10 damage of chosen energy type.
- If the weapon is jutted in a forward stabbing motion, the weapon procures a projectile has a range of 90 feet, and pierces within a 5ft line, and the wielder chooses which targets are affected by the attack.
- If the weapon is swung in a sweeping motion, it will procure a damaging wave of energy (according to the element type chosen by wielder) in a 90 degree cone, up to 30 feet. The wielder chooses which targets are affected by the attack.
- If the weapon is either struck into the ground either by the hilt or blade; a 15-foot diameter of energy (according to the element type chosen) centered on the wielder is procured. The wielder can choose which targets are affected by the attack.
- Any hostile creature or entity that attempts to grab or hold the weapon outside of the wielders consent will suffer 1d12 damage in accordance to the school of magic element the enemy is weakest against. The damage will continue every round that the hostile creature or entity continues to hold the weapon.
Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Melee Reach, Weapon Property: Finesse, Bonus: Magic, Weapon Property: Versatile, Bonus: Ability Checks, by sitting in a full concentration for up to an hour with the weapon., Heavy, Reach, Two-Handed, Cleave
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