Armor (studded leather), very rare (requires attunement by a This armor must be attuned over a long rest. As the player sleeps shadow tendrils seep into the player's skin as the armor fuses to the body.)

You have a +2 bonus to AC while wearing this armor.

 This armor has 3 charges. When you hit a creature with an attack if the creature does not have its 4 hit points you may expend one charge to do 1d10 shadow damage.  Charges may be regained by sacrificing strength to the God Nocturnal before a long rest, this effect lasts 24 hours. (-1 strength for 1 charge, etc)

 If a dispel curse spell is aimed at the player this armor automatically and equips and must be reattuned.

 

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class, Resistance: Necrotic, This armor must be attuned over a long rest. As the player sleeps shadow tendrils seep into the player's skin as the armor fuses to the body., Combat, Warding

Item Tags: Combat Warding

Fonderbasilisk

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