You have a +2 bonus to AC while wearing this armor.
This armor has 3 charges. When you hit a creature with an attack if the creature does not have its 4 hit points you may expend one charge to do 1d10 shadow damage. Charges may be regained by sacrificing strength to the God Nocturnal before a long rest, this effect lasts 24 hours. (-1 strength for 1 charge, etc)
If a dispel curse spell is aimed at the player this armor automatically and equips and must be reattuned.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Resistance: Necrotic, This armor must be attuned over a long rest. As the player sleeps shadow tendrils seep into the player's skin as the armor fuses to the body., Combat, Warding
Comments