Potion, very rare

A batch of cookies with an added ingredient, angel's tears. One tear is enough to make 3 cookies. An angel cookie tastes like the taster's happiest memory, your reaction to this experience varies person to person. The tears infuse the body and soul of the eater. Roll a d100 and check the chart the effect for the die roll and every effect of the one blow that is instantly applied to the PC unless stated otherwise.. 

1 - 10           The immediate benefits of a long rest.
11-40           An Inspiration point (can be stacked on one given by the dm)
41-70           Temporary hit points equal to twice your player level. 
71-90           A one time use luck point. Replaces inspiration given earlier. 
91-100         A permanent feature or ability determined by the source of the tears. Consult table. 

Roll 1d6
1. Celestial Healing.   Any dice rolled to heal with magic can be rerolled if you roll a 1 or a 2. continue to reroll until they are neither 1 or 2.
2. Radiant Violence.   As a bonus action you can imbue your weapon with radiant damage. The weapon glows dimly for 10 ft and any attack from this weapon that hits a creature while glowing does extra radiant damage equal to your hit die
3. Deity's Witness.      Roll a d20. On an 1 to 10 you gain the ability to cast detect good and evil at will. On an 11 or higher you can cast invisibility at will. 
4. Angel's Glory.          Grow a pair of Feathered Wings. Color and pattern are determined by the player. The pc gains a flying speed equal to their walking speed.
5. Spirit's Wrath.          As a bonus action you can release your weapon and it will float, guided by your spirit. On that turn and every following turn, as a bonus action, you can attack once with this weapon and move it up to 20 ft in any direction.
6. Heavenly Light.      You gain access to the Light cantrip. As an Bonus action you can flare the light produced by this spell. Any creature with in 30 ft of the flare, that can see it, must make a Constitution Saving Throw, DC 15, or be blinded for 1 minute. A creature that fails this saving throw can make it again at the end of each of its turns. Using this ability ends the spell. 

Div_Divson

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