Weapon (dagger), rare (requires attunement)

This magic weapon is a seemingly rusted dagger fitted with an exquisite aquamarine crystal upon the crossguard.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

As a bonus action, you can release the magic held within the aquamarine crystals and create a fleeting blue crystal blade. While the blade exists, the Aquamarine Dagger is considered a rapier and deals an extra 1d6 cold damage to any target it hits. The blade lasts until you use a bonus action to activate the crystals again or until you drop or sheath the sword.

If you are proficient with daggers or rapiers, you are proficient with the aquamarine dagger.

"Engraved with a prayer in the old tongue to ward off incident. Perhaps it was a parting gift given to one set off on great travels."

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Finesse, Light, Thrown, Nick

Archpriest_Dice

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