Armor (half plate), legendary (requires attunement by a Spellcaster)

Worn by the legendary Lord of Cinder. This black and red armor appears to have a living fire trapped within. While wearing this armor, 

  • You have advantage on saving throws against spells and other magical effects.
  • Your spell save DC and spell attack bonus each increase by 2
  • You gain a +3 bonus to AC
  • You are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.

Everyone except the Lord of Cinder who attune to this armor will be subject to a curse. The armor cannot be removed. After each short or long rest, the user will take 6d4 fire damage and 6d4 radiant damage. This damage cannot be healed, except by resting. 

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Armor Class, Language: Primordial, Immunity: Fire, Bonus: Spell Attacks, Bonus: Spell Save DC, Advantage: Saving Throws, Spellcaster, Stealth Disadvantage

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