While wearing this armor, your AC becomes 0 and can't be changed, unless you take off the plate. You can't deal critical damage (you can still have a guaranteed success on a 20) but no one will be able to land a critical hit on you, and every damage you receive will be halved. Whenever you take Any form of damage, you can add a bonus of 2 on the hit dice and the damage rolls of one of your weapons. These bonuses can stack up to twice your constitution modifier, but you can't benefit from other bonuses on these rolls, except your charateristic modifier and your prof. Bonus, if any. Every time you're hit by a spell that deals you other effects than just damage, you can add a counter to this armor instead of receiving the effect. This armor can't hold more than half your const modifier plus 1. Every counter disappears after a long rest in which you have regained more than 200 hp.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: This needs to be attuned by a fighter, Utility, Warding, Str. 15 Required, Stealth Disadvantage
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