Alfirin the Fury of the First Born
Features
Description
Weapon (longbow), legendary (requires attunement)
Alfirin is an unassuming though slightly over-sized recurve bow made of strong dark wood. Its handle is wrapped in a very tight, dark brown-black leather with a golden-bronze metallic inlay for its arrow rest. When attuned the bow takes on one of four different aesthetics linked to the bearers emotions, each corresponding to one of the four seasons. Bounding joy for sping, contentment for autumn, anger for summer and sorrow for winter.
Every time the bow is attuned to a new owner it resets to its dormant state.
Dormant State
- The wielder gains a +1 bonus to attack and damage rolls made with this weapon.
- Shifting Seasons. At the end of each short or long rest, you can align yourself with the magic of one season, regardless of the emotion that is dominating bearers personality. Over time, if the wielder is not already an eladrin, these changes will start to affect the one who is attuned to the bow as well.
- Enchanting Presence. Any non-eladrin creature of the wielders choice, that starts its turn within 30 feet of the wielder, must make a DC 13 Wisdom saving throw. On a failed save, the creature becomes overwhelmed by the radiating emotion and becomes charmed for 1 minute displaying either sorrow, fear, joy, or contentment, depending on the current state of the bow. On a successful save, the creature becomes immune to any Enchanting Presence for 24 hours. Whenever the enchanted creature takes damage, or at the end of each of its turns, the creature can repeat the saving throw, ending the effect on itself on a success.
Awakened State
- The bonus to attack and damage rolls increases to a +2. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 elemental damage depending on which of the four seasons is currently active.
- The wielder also gains the ability to fire four special shots, one for each of the unique seasons. The shot selected coincides with the season the bow is in. This ability can only be used once per long rest. The DC for each of these special shots if 15.
- Autumn. When in this form the bonus elemental damage is changes to Psychic. When the wielder hits with an attack the can declare a Harvest shot. The target takes no damage, and is instead healed for 4d8 plus the users Wisdom modifier.
- Winter. When in this form the bonus elemental damage is changes to cold. Before the wielder hits with an attack they can declare a Crystal Shot. In addition to the normal effect of the attack, the target takes an additional 3d8 cold damage, and they must make a Constitution saving throw or become stunned. The target is then stunned for a number of rounds, equal to each 75 foot increment the projectile traveled, up to a maximum of three rounds. A stunned target can repeat the saving throw at the end of each of its turns.
- Spring. When in this form the bonus elemental damage is changes to lightning. Before the wielder hits with an attack they can declare a Bramble shot. In addition to the normal effect of the attack, the target takes an additional 3d8 piercing damage, and must make a Strength saving throw or become grappled by the suddenly sprouting steel-hard thorn brambles that immediately grow from the arrow in a 20-foot square. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Strength saving throw become grappled by the brambles as well.
A creature grappled by the brambles can use its action to make a Strength or Dexterity check (its choice) against the save DC of the bow. On a success, it frees itself.
- Summer. When in this form the bonus elemental damage is changes to fire. Before the wielder hits with an attack they can declare a Scorching Volley. In addition to the normal effect of the attack, the target of the attack and each creature within a 60-foot cone must make a Dexterity saving throw, or suffer the effects of the Conjure Barrage, with the as the arrow detonates in the air, showering the area in a hail of fire. The damage of the Conjure Barrage effect is changed to fire.
Exalted State
- The bonus to attack and damage rolls increases to a +3.
- The elemental damage dealt by attacks with this weapon increases to 1d6.
- The wielder can use the special shot abilities twice between rests.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage: Lightning, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/10/2019 8:36:55 PM
|
275
|
10
|
1.1
|
Coming Soon
|
|
|
3/25/2019 9:39:09 PM
|
471
|
8
|
--
|
Coming Soon
|
|
|
8/24/2020 11:11:44 AM
|
738
|
33
|
1.5
|
Coming Soon
|
Comments