Weapon (dagger), rare

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 13 Constitution saving throw or take 2d8 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the end of a long rest.

Deadly Strikes: critical hits activate on a d19 and above.
Hidden Latch: The Gauntlet holding the Blade has a small latch hidden in the wrist small enough to be undetected but large enough for a set of thieves tools and a 3 extra viles of poison.
Undetectable: This weapon is inconspicuous and out of the way allowing it to be snuck into no weapon zones incredibly easily.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

Darkshadow52216

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