Armor (half plate), legendary (requires attunement)

A beautifully engraved set of armor with dark plates, fine black undergarments, silver detailing, and a platinum finish, wrapped in a familiar crimson cloak. This armor was fashioned with a peculiar gauntlet, which glows red with strange energy and emits a faint heat.

You have a +3 bonus to AC while wearing this armor.

 This armor allows the user to cast the spells Take Life and Give Life once per day.

 

Take Life: 

  • Casting Time: 1 action
  • Range: Self, Touch
  • Components: S
  • Duration: Instantaneous

The target is touched by the caster, and must succeed on a DC 15 Constitution saving throw or take 8d8 points of Radiant Damage. The damaged is halved on a save. The target must also succeed on a DC 15 Charisma saving throw or take 8d8 points of Psychic damage. The damage is halved on a save. If a target is killed by this spell, they automatically fail all death saves (unless some other condition prevents them from death, DM's discretion), and their soul is torn from their body and stored in the Font of Life. Only one soul may be stored in the gauntlet at a time, and one soul is required to cast Give Life.

 

Give Life:

  • Casting Time: 1 action
  • Range: Self, Touch
  • Components: S, M (Soul)
  • Duration: Instantaneous

The caster may imbue any item with the soul of a victim of Take Life, thus renewing the life of the soul required to cast Give Life in a new form. This includes, but is not limited to, Armor, Weapons, Magical Items, Items, etc (DM's discretion).

 

 

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Armor Class, Combat, Warding, Stealth Disadvantage

Item Tags: Combat Warding

TinyPenis

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