Weapon (battleaxe), rare (requires attunement by a strength of 16 or higher)

The axe holds the soul of the elf caster Shenfar, after being slain by it his soul has been trapped within. the axe is a +1 and has 6 charges and all spells are at their level unless stated otherwise.the person wielding the axe must maintain concentration on the spells. the spells also cost no material to cast. if someone that is not attuned to the weapon and tries to cast a spell they must make an intelligence saving throw of dc 15, on failure they take 6d6 psychic damage, on success the spell is cast. the spell casting modifier is intelligence. long rest to regain charges

1 charge - detect magic, jump, hideous laughter, healing word (2nd level)

2 charges - silence, spider climb, suggestion cure wounds (2nd level)

3 charges - misty step, haste, dispel magic, revivify 

4 charges - slow, counter spell (5th level), fly

5 charges - fireball, confusion, control water

6 charges - summon greater demon, hold monster, 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: strength of 16 or higher, Versatile, Topple

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