What seems to be the fractured hilt of a broken blade, the Avatar is actually the sword one can use to master the four elements. These blades, forged in the honor of the elemental lords, where created to represent the unity of the elemental planes. Each one of them capable of bending the four elements to their will, four states of being activated by speaking its individual primordial name.
WATER Throwing a pint of water over the blade as you speak the magical sword's command word causes the water to freeze in an instant. Creating the rugged icicle shape of the sword. Using a bonus action to activate the water state of the Avatar, completes the sword and gives it an additional 2d4 of cold damage. Dealing damage in this state chills the target, making a DC15 dexterity check or loosing half of their movement speed.
EARTH Trust the hilt into stone or earth while speaking the magical word's command word and as you pull back from the surface the sword will be complete again. Using a bonus action to activate the earth state of the Avatar, completes the sword and gives it an additional 2d4 of bludgeoning damage. You may choose to make a ranged attack with a range of 30 ft with this weapon by hurling small stones from the blade at the target. The target must succeed on a DC 15 saving throw or take 4d4 damage.
FIRE In order to set the Avatar ablaze, one needs to hold the hilt near an open flame while speaking the magical sword's command word. Using a bonus action to activate the fire state of the Avatar, completes the sword and gives it an additional 2d4 of fire damage. Dealing damage in this state makes the flames dance around a target, forcing them to make a DC15 constitution saving throw or take another 1d4 fire damage at the start of their next turn.
AIR As one spins the hilt around when uttering the command word for air, you can feel the wind being sucked in towards the blade. Slowly clouds start taking shape in the form of a blade, whirling around like in a thunderstorm.Using a bonus action to activate the air state of the Avatar, completes the sword and gives it an additional 2d4 of force damage. Dealing damage in this state comes with a gust of wind that forces the target to make a DC15 strength saving throw or be pushed back 5 feet.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Finesse, Light, Vex
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