Armor (plate), artifact (requires attunement by a Paladin or Warlock)

You have a +3 bonus to AC while wearing this armor.
The Armor of Ancients is an armor of myth and legend it is said to give the wearer the powers of god. In order to attuned to this armor the creature must succeed on a Wisdom save DC 24, on a failed the creature takes 50 (10d10) Psychic damage, this damage cannot be reduced by any means and the creature is unable to attune to this armor ever again.

The Armor of Ancients has 15 charges, theses charges can be expended once per turn. After every new dawn a single charge is restored.

1 charge. When make an attack you can expend one charge to deal an extra 10 radiant or necrotic (your choice) damage on a hit.
1 charge. As a bonus action you create a magical shield around you and upto five other creatures of your choice. This shield adds +3 to their AC, this shield lasts for one round.
5 charges. As a bonus action you can cast Circle of Power, no concentration required. 
5 charges. As a bonus action you can cast Destruction Wave (DC 20).
10 charges. As a bonus action you can cast Power Word Kill.
10 charges. As a bonus action you can cast Psychic Scream (DC 20).
15 charges. As an Action you pour out all the ancient power that is held in this armor, chooses three target in sight those target must make a Wisdom saving throw (DC 28). On a failed save the target takes 200 (20d20) Radiant or Necrotic damage (your choice) this damage cannot be reduced by any means, on a successful save the creatures only take half damage. This action can only be used once.

Curse. When all charges are used up, the wearer in forced into a unconscious like state and take all traits of Unconsciousness, however they are still able to speak. This lasts until at least one charge in restored.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Resistance: Necrotic, Resistance: Radiant, Advantage: Intimidation, Paladin or Warlock, Combat, Warding, Cursed, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding Cursed

smokesaturn

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