Potion, common

Battle Beads contain magical harmful effects within one small bead that can be thrown in battle. They are not particularly potent, as a strong concentration of such substances of destruction would compromise the integrity of the beads' casing.

Common battle beads deal 1d4 of their damage type on any targets within range. Battle beads come in the following varieties: fire (warm bead swirls with reds, oranges, and yellows), poison (bead swirls with sickly green fog), lightning (bead appears to contain a tiny bolt of lightning wriggling inside), cold (bead appears solid white and is chill to the touch), and necrotic (bead swirls with inky fog). 

The splatter range of a broken battle bead is a 5 ft. square. The effect is instantaneous. Targets within range of the breaking battle bead can make a Dexterity saving throw to avoid taking damage. The DC for the Dexterity save is 13. Battle beads can only be thrown to a maximum of 30 ft. This range is halved if the user has an imposed disadvantage on attacks. Having an advantage on attacks will not increase the maximum range. Throwing a battle bead is considered a bonus action. Only one bead can be thrown at a time.

NoClanRahiema

Comments

Posts Quoted:
Reply
Clear All Quotes