This yo-yo, made of an unknown, conductive alloy with a pentagram design engraved on its side and thin wire spooled around it. When thrown, it seems to spin indefinitely, even after hitting objects.
When used in combat, it deals 1d4 bludgeoning damage and has the reach property.
After the yo-yo is thrown, you must make a Sleight of Hand skill check (DC 15) to make the string return the Yo-Yo to you. On a failed skill check, you take 1d4 slashing damage and must use an action to wind up the string before throwing the Yo-Yo again. If you are proficient with yo-yos (boomerangs) specifically (proficiency in all martial weapons doesn't count), you automatically succeed this skill check.
The weapon requires 13 strength to wield it without attunement.
The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon.
On a miss, a boomerang returns to the thrower's hand.
Notes: Thrown (Range 25), Finesse, Hidden, Special, Damage, Combat, Range
Previous Versions
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8/29/2020 2:08:40 AM
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Coming Soon
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