Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
These arrows are weighted on one end with heavy stone tips, sacrificing range for impact (40/160). Any character subject to a successful hit from one of these arrows must make a DC13 Strength save or be knocked prone. Any failure to make this save by 10 or more knocks the character back 5-feet before falling prone.
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