You gain a +1 bonus to attack and damage rolls made with this magic weapon.
This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dusk. When a creature you can see within 30 feet of you regains hit points, you can use a reaction and expend a charge to reduce the hit points regained to 0 and deal 2d6 force damage.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Heavy, Two-Handed, Topple
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