Potion, uncommon
You regain 2d4 + 2 hit points when you inject this potion by firmly pressing the needle end of the device against a target's skin. The DM determines whether or not the needle can successfully inject its contents into the target, e.g. the needle would break against carapace. The first use of an auto-injector each turn is a free action and any subsequent use requires a Use an Object action which both draws and uses the device.
Notes: Bonus: Hit Points, Healing, Consumable
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