This haladie features two short, slightly curved blades attached to a single hilt with a short, blue-sheened spike on the hand guard.
Asp's Blood. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While attuned to this sword, you have immunity to poison damage and are immune to the poisoned condition. When you use the Attack action with this sword, you can make one attack with its hand guard spike (treat as a dagger) as a bonus action.
Radiant Bite. You can use an item interaction to cause a dark radiance to shimmer over the blades of this sword. The shimmer remains for 1 minute or until two attacks using the blade of this weapon hit one or more creatures. The target must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute and take 2d10 radiant damage, taking half as much on a successful save. You regain hit points equal to the radiant damage done. The sword can’t be used this way again until you finish a long rest.
Favored Foe. While holding Asp's Kiss, when you mark a target as your favored enemy you may transfer the concentration to your sword to hold for the duration.
Innate Spellcasting. In addition, you can use an action to cast the following spells, using the weapon as a focus:
(3/day) - Cure Wounds, Lesser Restoration
(1/day) - Greater Restoration
(1/week) - Revivify
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Poisoned, a bard, fighter, ranger, or rogue., Damage, Combat, Finesse, Light, Vex
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