With 2 fire cartridges, you can blast 5 fire balls from the barrel of this Artificer creation. It needs to be created by an Artificer and infused with Enhanced Weapon.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Fire, Note that you need to make Fire cartridges, as they are rarer than normal ammunition., Damage, Combat, Artificer, Warm, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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