Armor (plate), artifact (requires attunement by a paladin)

This magical suit of golden plate armor is stored in an extradimensional space when not in use. On your turn, as a bonus action, you can draw a circle in the air over your head with a melee weapon to summon the armor onto yourself. You can also dismiss the armor back to its extradimensional storage space as a bonus action.

You have resistance to nonmagical damage while you wear this armor. It also provides an additional +3 bonus to Armor Class.

You do not have disadvantage on Stealth checks while wearing this armor. Wearing this armor also gives advantage on Charisma (Intimidation) and Wisdom (Insight) checks when dealing with celestials, elementals, fey, and fiends.

As a bonus action while wearing this armor, you can manifest a pair of golden metallic wings from its back. For the next hour, you have a flight speed of 60 feet. At the end of this hour, if you are in the air, you descend at a rate of 10 feet per round until you reach the nearest surface, at which point the wings dematerialize. You can also dematerialize the wings as a bonus action.

Once you have manifested the armor's wings, you cannot do so again until the next dawn.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Bonus: Armor Class, Advantage: Intimidation, Advantage: Insight, Set: Innate Speed (Flying), Bonus Action to don or doff, paladin, Social, Utility, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Social Utility Combat Warding

ManyGoodsShen

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