Wondrous Item, rare
Hit or miss, making a ranged attack with this arrow causes a 10ft radius explosion of fire centered on where the arrow lands, any creature caught in it has to make a dexterity saving throw (DC 14), taking 2d6 fire damage on a failed saved or half as much on a success, fiends have disadvantage on this save and have their immunity to fire, ignored.
This arrow has 3 charges per day, it regains 1d4-2 charges at dawn. If you expend the arrow’s last charge, roll a d20. On a 1, the arrow crumbles into ashes and is destroyed.
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