Created by the Arch Wizard Raymond, Aleena is the former sword of a hero of the same name, which now houses her spirit.
You have a +3 bonus to attack and damage rolls made with this magic weapon, which deals radiant or slashing damage, which is chosen before the damage roll. Creatures of an evil alignment take an additional 1d8 radiant damage.
Sentience. Aleena is a sentient neutral good weapon with an Intelligence of 10, a Wisdom of 15, and a Charisma of 13. It can read, understand, and speak common and elvish. It knows any language you know while you are attuned to it. It can communicate telepathically with anyone within 20 feet of it. It has a feminine voice.
Personality. Being a hero, Aleena is courageous, and is inclined to protect her comrades.
Assist. Aleena will help wielders use it if they are not good at swordsmanship. If you are attuned to Aleena, you automatically have proficiency with it. In addition, if your Strength score is below 16, treat it as 16 for attack and damage rolls.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Radiant, Requires Attunement by a non-evil creature., Damage, Combat, Sentient, Versatile, Sap