Armor (half plate), legendary (requires attunement by a Blood Hunter)

This beautiful, obsidian-colored armor was worn by the famous Hellrider and a Blood Hunter, Ragdos Mantlemorn. It seems to glow with a dim crimson light.

Dormant

  • The wearer gains a +1 bonus to AC and Blood Curse save DC while wearing this armor.
  • When the wearer is within 150 feet of a fey, fiend, or undead, the owner of the armor knows about it's presence, number and type, but not the exact location. In addition, your blood curses can target any fey, fiend, or undead, whether it has blood or not.
  • The armor has 1 charge, which armor regains at the dawn. As a bonus action, you can expand 1 charge to activate the armor. While activated, the armor sheds a deep crimson light in a 10-foot radius, and any fey, fiend, or undead inside the radius must make a Constitution saving throw DC 13, or take 1d6 force damage.

Awakened

  • The armor's bonuses increases to +2.
  • The radius of the light shed by the armor increases to 15 feet,  the DC increases to 16, and the damage dealt increases to 2d6. The number of charges increases to 3.
  • Feys, fiends, and undeads affected by your Blood Curses has disadvantage on attack rolls and ability checks until the Blood Curse ends.
  • This armor loose disadvantage on Dexterity (Stealth) checks.

Exalted

  • The armor's bonuses increases to +3.
  • The DC of the light increases to 19, and the damage dealt increases to 3d6. The number of charges increases to 5.
  • While attuned to this armor you are immune to being charmed and frightened by fey, fiend, or undead.
  • You have advantage on saves against spells and magical effects.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Bonus: Armor Class, Bonus: Spell Save DC, Immunity: Charmed, Immunity: Frightened, Advantage: Saving Throws, Blood Hunter, Stealth Disadvantage

TerraDestroyer

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