Weapon (dagger), legendary (requires attunement)

"During the battle of Gūzen, the famed hero Medariu stood alone against the Minotaur king Herkoof. After 3 long and bloody days, Medariu stood triumphant over the body of Herkoof. He then collapsed to the ground, his wounds too deep and numerous to be healed. In his final moments, Medariu saw reinforcements crest Kidoranai hill and he knew that his perseverance had paid off.

In the aftermath, Medariu's greatsword was divided into 6 separate blades and refashioned into unique daggers that were given to his closest companions. The daggers have since been scattered across Leandris, but each one still holds a facet of Medariu's will and tenacity."

When attacking with this weapon you crit on a 19 or 20 and the target must make a constitution saving throw of 15 or be paralyzed. If you roll a natural 1 then all attacks with this weapon have disadvantage and do half damage until you finish a long rest. While attuned to this dagger, if your HP drops to below 15 then you can expend a charge and use your bonus action to regain hit points equal to half your assailants HP. This ability can only be used once a day and returns after a long rest.

On a critical hit of 20, you roll a d100 percentile dice. If the dice are 85 or above, the target dies.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Additional, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

Eldritch_Beauty

Comments

Posts Quoted:
Reply
Clear All Quotes