Staff (quarterstaff), legendary (requires attunement by a The Staff will judge the bearer upon attainment and will not attune to the bearer if it dislikes them.)

This quarterstaff is around 1 meter long and has a long curved hook at the end, it is made of a grey metal with various etchings carved into it, around it grow various vines and thorns. when struck against the ground glowing blue words will appear around the user written in a incomprehensible language that can only be read by the bearer, the power of these words can not be contained and so not only will you instantly forget them as soon as you look away in addition anything they are written on will burn away.

this quarterstaff  is a magical item of immense potential it has 2 primary abilities.

Life Made Manifest: while attune to the staff. the user is protected from disease. this slows the Spread of any curse or disease effecting the user.

Words Of Creation: while attuned to this item the user can chose to expend magical energy to power the staff. to do so the user must expend a spell slot of second level or higher, this then makes the staff awakened for 2d4+4 rounds (for each spell slot higher than 2nd increase the result by 1d4), when the staff becomes inactive again any spell it was casting is cancelled, if the bearer can chose to keep the staff active but if they do this they will take 1d4 damage for each player level they have. only one word can be active at any one time. while awakens the staff surrounds the user in glowing writing visible only to the user when read aloud these words can cause a varying number of effects

svefn-nātūr-līker: creates a Must of spores around a target point and when breathed in these spores knock out animals. 

Roll 1d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

the creature affected by this word must make a dc 10 constitution saving throw or fall unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.

you can chose to bolster the strength of this Word to do so you must increase the amount of turns charges the staff consumes per turn by 1 or more, if you do this you can select another target for this spell to affect, you can select the same creature as the target of this word multiple times.

ævi-kykr: creates a Collection of Pollen which settle on the body of dead humanoids and animate them.

target the corpse of a Medium or Small humanoid within range. Your words grow vines throughout the body allowing the puppetry  of the corpse, The target becomes  a vine husk. (use the rules for a zombie ).

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. you can also command it do die in witch case the vines reread and the creature crumples to ash

if the staff deactivates you lose control of the creature.

nātūr-līker-fœða: grow a group of various Plants to assist the user.

allocate 40 square feet (this can be increased by 40 square feet however doing this increases the amount of charges the staff consumes per turn by 1per extra 40 feet allocated to a maximum of 120 square feet) this area counts as difficult terrain for each enemy creature of medium or smaller size in addition if a creature of large or smaller size is knocked prone on this area it is Restrained and must succeed a DC 14 Strength check as a action to break free. this area can be upon a wall in which case it can be climbed as if it were the floor, in addition any enemy creature who is pushed against it is grappled and must succeed a DC 15 strength check as a action to break free. if a creature breaks free from this area the 5ft square of vines it was upon is destroyed. these areas can be destroyed by fire and will die back after 8 hours. unlike the other words in this list the vines do not dissipate upon the spell ending however when the spell ends the vines lose there magical effects and purely become normal plants and vines.

 

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: The Staff will judge the bearer upon attainment and will not attune to the bearer if it dislikes them., Summoning, Damage, Combat, Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
9/4/2020 2:49:12 AM
12
0
1
Coming Soon

Item Tags: Summoning Damage Combat

Netsukii

Comments

Posts Quoted:
Reply
Clear All Quotes