Bards of the College of Spirits can use a deck of Tarokka cards as a spellcasting focus. A Tarokka deck is a 54 deck of tarot cards, split into the High and Lesser Decks. These cards can magically harden, with sharp edges able to cut into enemies. Responding to a snap of the user's fingers, the cards glow a pale blue and float in a ring around the wielder, spinning fast. These cards can then be grabbed at random and thrown as an attack.
The damage dealt is equal to 1d4 + proficiency bonus and they are considered finesse weapons. They deal slashing damage, and have a range of 20/60ft. There is no disadvantage imposed for making ranged attacks within melee range.
After the DM says the results of the attack roll, draw a random card from the deck. Different cards produce different effects on a successful hit. Once a card hits an enemy and produces its effect, it dissipates (keep a discard pile for thrown cards). During a long rest, 2d12 cards (randomly chosen from the discard pile) regenerate in the user's hand.
Lesser Deck
If a numbered card from the lesser deck hits a target, the number of that card is added as bonus damage to the attack. If one of the Master cards is drawn, the following effect happens on a hit.
The Warrior- Your next attack is made with advantage.
The Rogue- Your next Dex saving throw is made with advantage.
The Wizard- Your next spell attack is made with advantage.
The Priest- Add an additional 1d6 hit points to your next healing spell.
High Deck
If a card from the High deck is drawn, a powerful spirit from beyond the veil temporarily possesses you. Immediately draw another card and make an additional attack against the same target. This attack counts as a second action, similar to the Action Surge rules, and does not use a bonus action. This effect cannot be used more than once per turn (If a second High deck card is drawn by this effect, do not draw again).
- The Artifact
- The Executioner
- The Beast
- The Horseman
- The Broken One
- The Innocent
- The Darklord
- The Marionette
- The Donjon
- The Mists
- The Seer
- The Raven
- The Ghost
- The Tempter
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: The regenerated cards are chosen by drawing from the discard pile AFTER shuffling. Once the regenerated cards are added to the active deck, shuffle well., College of Spirits Bard, Damage, Combat, Finesse, Thrown, Vex
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Posted Feb 9, 2021This is auch a great Item Idea. Im gonna buff it up a bit (to a legendary item) and let one of my players in Curse of Strahd - a Vistani Bard of Souls - use this.
Thank you very much :)