Wondrous Item, rare

"Gee-williker! have you ever wanted to hit back the baddies with a little more Whack? Well the Battery of Element Absorption is just for you! get slapped up a bit whilst wearing this puppy and wam bam you'll be hitting the big leagues kiddo! With our patented Element Absorbing microchip you'll beat 'dem pesky villains twice as hard! Try it today and see what the Battery of Element Absorption can do for you!"


 The Battery of Element Absorption is an artificer infusion that stores and releases damage taken in the form of damage dealing: its stats and abilities are listed below.


 Enhanced Defense

Whilst the Battery of Element Absorption is equipped, the creature it is equipped by gains a +1 bonus to Armor Class while wearing the infused item.

  • The bonus increases to +2 when you reach 10th level in this class.

 Absorb Elements

Once per combat, when the creature equipped with this item is struck, the Battery of Element Absorption captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. The first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. 

  • The amount this effect may trigger per combat increases by 1 at 8th level, 14th level and 20th level

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

  • This spells level is always equal to the infusion's artificer's highest spell slot (however does not consume said spell slot.)

 

Notes: Bonus: Armor Class, Combat, Warding, Artificer

Previous Versions

Name Date Modified Views Adds Version Actions
9/4/2020 7:13:08 AM
7
0
1
Coming Soon

Item Tags: Combat Warding Artificer

ShakethLaketh

Comments

Posts Quoted:
Reply
Clear All Quotes