Wondrous Item, uncommon

Alchemist's frost is sealed in an insulated ceramic vial. When it shatters, the sudden exposure to air causes the alchemist's frost to expand into an icy haze, crippling its target with numbing cold.

As an action, you can throw this vial up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's frost as an improvised weapon. On a hit, the target takes 1d6 cold damage, and its speed is reduced by 10 feet until the end of its next turn.

If you instead target the ground, the alchemist's frost will instead create a 5 foot patch of difficult terrain. Each creature standing in its area must succeed on a DC 14 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.

Crafting Alchemist's Frost:

Crafting Alchemist's Frost is possible for anyone proficient with Alchemist's Supplies, access to said supplies, and 25 gp worth of appropriate alchemical raw materials per use. Once the basic formula and techniques are understood, a single use of Alchemist's Frost can be produced as part of a long rest.

Notes: This ceramic flask explodes in an icy haze when it hits, crippling its target with numbing cold, Control, Combat, Consumable

Item Tags: Control Combat Consumable

brennan_todd

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