This weapon has +2 to damage rolls if attuned and wielded by and Artificer.
This weapon has three modes
1. Sniper - +5 to attack one shot per round . 2D10 damage. range 500ft
2. Fan shot - 3 shots per turn. First shot +1to attack, Second shot +0 to attack, Third shot -1 to attack. 2D8 damage, range 100ft
3. Blast- One shot fires a spread that will damage up to 4 targets within a 15ft cone. This mode gives +2 to attack rolls and can only be fired once per round. All targets take 6D6 damage split evenly. Range 15ft
All modes require a bonus action to reload unless modified by an imbuement.
*Special Quick Draw mode has ben added to this weapon by a master gun smith. Using this mode the wielder can fire off two shots +1 attack 1D8 Damage and automatically get a surprise round at the beginning of every combat if only wielding this weapon and no shield. Range 100ft.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Notes: Bonus: Magic, Must equip this weapon for a minimum of 12 hours to attune., Damage, Combat, Range, Ammunition (Firearms), Reload
Previous Versions
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9/4/2020 9:53:55 PM
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Coming Soon
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