Expertly crafted silver armor with winged pauldrons and gold celestial inlays.
Divine Intervention - When you are reduced to 0 Hit Points but not killed outright, your deity intervenes on your behalf and you are resurrected with 1d8 hit points instead (for every 4 levels of cleric the hit die increase by 1d8).
Divine Retribution - When Divine Intervention is triggered, the wings on your pauldrons unfurl into large angelic wings and you are instantly engulfed in a flash of brilliant radiant light. Any creature within 5 feet must make a Dexterity saving throw of DC 15. On a failed save, the creature(s) take(s) 1d8 radiant damage and is blinded until their next turn, for every 4 levels of cleric the damage is increased by 1d8. On a successful save, it takes half as much damage and is not blinded.
Once your deity has intervened on your behalf, they are unable to intervene again until the next dawn.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Str. 15 Required, Stealth Disadvantage
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