Weapon (mace), rare (requires attunement by a by any character class that can wield a Mace)

A heavy metal bar with one hooked end, about 3 feet long.  Each end tapers to a flat end (it's a crow-bar).  

This can be used as a crowbar to help open doors, crates, tombs, etc.  Very helpful tool in a dungeon or crypt.

Acts as a +1 mace in combat

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Once attuned, the Rod gives these benefits to the wielder:

Resistance to Poison

Darkvision out to 120 feet

Resistance to disease

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Can cast the following spells through the Bar:

Control Winds 3x per day

Detect Undead 3x per day

Light (centered on the Bar) 3x per day

Find Traps 5x per day

Find The Path 1x per day

Lesser Restoration 1x per week

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Many of the spells are fairly obvious in their use while exploring a tomb, Control Winds is helpful in airing out a long-sealed tomb (helpful to avoid stangnant air (possibly filled with mold, disease, etc), or areas of nasty fumes from decomposition of real corpses or undead.  Perhaps useful in other ways, let your players get creative!

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: by any character class that can wield a Mace, Sap

AureEntuluva

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