Weapon (greatsword), very rare (requires attunement by a worshiper of the Lord of Conquest, Bane)

Once wielded by a long-forgotten high warrior of Bane, this weapon was believed to have been lost to time.

This weapon is well forged and bears marks of enchantment in the form of ancient Abyssal runes. The runes translate, roughly, to "Conquest," "War," "Destruction." It is entirely black in color. The hilt of the greatsword is shaped like a humanoid arm, with the handguard resembling an open palm with the blade jutting out from it.

It grants a +3 bonus to hit and to damage, as well as dealing an additional 2d8 necrotic damage as this blade drains the life force from your enemy. The life force is then stored in the blade and can be expelled as an action to regain 1d4 hit points to the wielder. 

Every so often, the domineering force of Bane courses through your veins allowing you to brace yourself for the coming attack. When taking damage, you can use your reaction to take half that damage instead. You can use this ability 3/long rest.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Necrotic, worshiper of the Lord of Conquest, Bane, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

ShortTrooper

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