Weapon (shortsword), legendary (requires attunement by a Weapon (shortsword), legendary (requires attunement by a Warforged))

As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes. An armblade is a magic weapon that attaches to the arm of a Warforged, becoming inseparable as long as it is attuned. To attune this item, you must hold it against your forearm for the entire attunement period.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the armblade is attuned, you also gain a +1 bonus to saving throws.

Luck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish. The armblade has 1d4 – 1 charges that apply whether the armblade is attuned or not. While attuned to it, you can use an action to expend 1 charge and cast the wish spell from it. This property can't be used again until the next dawn. The armblade loses this property if it has no charges.

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Bonus: Saving Throws, Weapon (shortsword), legendary (requires attunement by a Warforged), Damage, Control, Buff, Combat, Finesse, Light, Vex

Item Tags: Damage Control Buff Combat

Haelneth

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