Armor (plate), rare (requires attunement)

Armor with this ability allows you to use your reaction to catch the weapon when you are hit by a melee weapon attack. When you do so, the damage you take from the attack is reduced to zero. If you catch a weapon in this way, and have at least one hand free, you may attempt to either disarm them, or to make an attack with your other hand.

If attempting to disarm, you and the attacker must make opposed strength checks. If you win, the attacker is now disarmed, and you are holding their weapon. To make an attack you must have a one-handed or versatile weapon in your other hand, or make an unarmed attack. If you fail the strength contest or make an attack, you no longer have a hold on the creature's weapon.

You may use this ability an amount of times equal to your Strength modifier per day (a minimum of once). After all uses are expended, you must complete a long rest before using it again.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

TheRasilon

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