Weapon (dagger), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While attuned to this weapon, any poisons inflicted by you (regardless of whether you use this dagger to apply them or not) have a +1 to their saving throw DCs. 

The hilt of this dagger has a small compartment that fits a single custom-fitted vial. As a bonus action, the wielder can squeeze the top of the hilt to ‘load’ the poison, coating the blade with whatever poison has been loaded into the hilt. This poison will last for 1d4 strikes or one minute (whichever comes first), consuming all available poison within the vial.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

Mordenn

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