You have a +3 bonus to attack and damage rolls made with this magic weapon.
The blacksmith's hammer used by the fabled Bathalomia as he rebuilt Leucreek brick by brick himself imbued with his fiery spirit and thirst for justice his very soul poured into his once simple tool and when he died, he himself fused with it as well. Bathalomia's hammer is sentient and decides who wields it.When swinging this hammer, the wielder can speak its command phrase ( Forge Anew) causing a much larger ethereal hammer of blazing energy to form around it extending the wielder's range by 5 feet for that turn. The hammer has 1d4 charges when attuned and gains 1d4 at dawn. Can be thrown for the same effect. While the hammer is Formed deal +1d8 on hit. Creatures hit must make a Dc 15 charisma save, on success nothing happens. upon failing the creature is affected by the slow spell. the effect does not stack.
Bathalomia is consciously "alive" As part of the hammer, can speak and see as if he was a person. Though often falls asleep for long periods of time and is very difficult to wake up. Also, not a morning person.
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Be deemed worthy by Bathalomia. , Damage, Combat, Light, Thrown, Nick
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