Weapon (scimitar), rare (requires attunement by a Attuned gains once per dawn activate on a successful hit to unleash a cloud of hot ash onto the target to deal 1d10 fire damage and the target must make a construction saving throw of DC 14 or be blinded for one round.)
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Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Attuned gains once per dawn activate on a successful hit to unleash a cloud of hot ash onto the target to deal 1d10 fire damage and the target must make a construction saving throw of DC 14 or be blinded for one round., Finesse, Light, Nick
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