You have a +2 bonus to attack and damage rolls made with this magic weapon.
As an action, the user can touch the ground using the staff to realease the energy contained in it. In doing so, for 1 minute, it creates a 30 foot radius area covered in green grass and flowers. Alies that are inside the area gains 1d10 temporary hit points and have advantage on constitution saving throws. Enemies that are inside the area or enter it has to make a constitution saving throw DC 15 or be intoxicated while inside of it, taking 2d6 poison damage in the begining of its turn.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Must be attunement by a character with good alignment, Damage, Combat, Versatile, Topple
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