Weapon (dagger), rare

This magic dagger was made from pieces of a slain basilisk and still retains some of its properties. The dagger deals an extra 1d4 poison damage to any target it hits.

In addition, whenever you score a critical hit using this weapon against a creature, that creature is forced to make a DC 14 Constitution saving throw. On a failed save, that creature becomes restrained as it magically begins to turn to stone. If it failed the saving throw, the creature must repeat the saving throw at the start of your next turn. On a success, the effect ends, and it is no longer restrained. On a failure, the creature is petrified for 1 minute or until freed by the greater restoration spell or other magic.

Once this property of the dagger has been used, it can't be used again in this way for 1 minute.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Finesse, Light, Thrown, Nick

nicsnort

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