Staff (quarterstaff), uncommon (requires attunement by a spellcaster)

This fine, slender cedar staff, engraved with stylised feathers, is unnaturally light to the touch.

The staff has 3 charges, which are used to fuel the spell within it. With the staff in hand, you can expend one charge to cast the feather fall spell targeting yourself only. No components are required.

The staff regains all expended spell slots each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: spellcaster, Versatile, Topple

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