Weapon (dagger), legendary (requires attunement)

You gain a +2 bonus to attack and damage rolls with this magic knife, it does slashing damage instead of piercing because it is a knife. It is made of what looks like steel, and has 2 crystals connected to the hilt. They are grey to start, but as soon as a person attunes to the blade, they will become blue, purple, or red. The crystals will be blue if you are a good creature, purple if you are a neutral creature, or red if you are evil. A unaligned creature cannot wield the blade. The blade has different properties depending on the wielder's alignment:

Coutal Blade: This is the blue crystal form. You can extend this knife into a shortsword, no action required, but the shortsword extension is made of blue energy, and does radiant damage. It is still a +2 magic weapon. Whatever form it is, any healing spells cast within 30ft of you heal 2d6 more hit points.

Neutral Blade: This is the purple crystal form. You can extend this knife into a shortsword, no action required, but the shortsword extension is made of purple energy, it does psychic damage. It is still a +2 magic weapon. Whatever form it is, any healing spell cast within 30ft of you restores 1d6 more hit points, and any damage within the same area spell deals 1d6 more damage of the same type, if there are multiple damage types, choose one.

Wraith Blade: This is the red crystal form.  You can extend this knife into a shortsword, no action required, but the shortsword extension is made of red energy, and it does necrotic damage. It is still a +2 magic weapon. Whatever form it is, any damage spell cast within 30ft of you does 2d6 more damage of the same type, choose on type if there are multiple.

Note that you cannot change the blades form unless you alignment changes. If you are Good it MUST be Blue. If you are Neutral it MUST be Purple. If you are Evil it MUST be Red

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Combat, Finesse, Light, Thrown, Nick

Item Tags: Combat

Seven_Thunderbolt233

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