A gold ring with small turquoise bead on top. Created By A'zul who was said to be a mad demi-god, his items are of great power but usually at a grave cost.
Once attuned to this ring you gain +2 to all attack and damage rolls, +2 to all ability checks and +2 to all saving throws.
However, whenever using any of these such benefits you must roll a d20 (straight roll), see below for effects:
- When making an attack, roll a d20. On a 5 or lower you hit yourself for 1d6 force damage, drop your weapon and end your turn.
- When making an ability check, roll a d20. On a 5 or lower you automatically fail the check regardless of your bonus.
- When making a saving throw, roll a d20. On a 5 or lower you automatically fail the save regardless of your bonus.
*To speed up play at the table, roll your d20 just before your turn if you know what action you will be performing. It is also worth rolling the chance d20 before your actual save or attack roll as if you hit the 5 or lower there will be no need to roll the other die. All at your DM's Discretion.
Notes: Bonus: Magic, Bonus: Ability Checks, Bonus: Saving Throws, Punching an object such as a tree or wall during a short rest*
Comments