Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. In addition this suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Stealth Disadvantage: Remove, Immunity: Critical Hits, Bonus: Armor Class, Requires Attunement by a level 18 or higher character, Combat, Warding, Str. 15 Required, Stealth Disadvantage
Comments