Weapon (revolver), artifact (requires attunement by a every 15 shots dmg decrees by 1)

The ave of spade's is a gun giveing to ace by the fiend it can be fullatomic or semiatomic. The gun have's many carvings. It doesn't need ammo because it shoots different elimens encluding explosion. The revolver converts to a rifle. It can't  be stole because it teloprots back to ace                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             roll a d12 for revolver dmg                      roll ad20 for rifle dmg

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Acid, Damage: Cold, Damage: Fire, Damage: Lightning, Damage: Force, Damage: Poison, every 15 shots dmg decrees by 1, Range, Ammunition (Firearms), Reload, Sap

Previous Versions

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9/12/2020 12:08:13 AM
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KyanErber